Presenting Extreme Ownership
This week I had the chance to share the basic principles of Extreme Ownership with leaders at my company, O.C. Tanner. While humbling and stressful, it was a fantastic experience.
🧠#37: Plan changes
In this week’s update, I share about a change in plans, and the challenge that comes from dealing with the associated emotions.
Holding fewer meetings
People at my work know that I am not a fan of meetings. I put together a presentation about communication principles and how we could have fewer meetings and be more productive.
🧠#21: Creating Lego characters
This week’s update covers pain at inconveniencing others, the delights of designing a presentation, and communicating with respect.
🧠#3: Show up & see
After a difficult week, I share about taking days off, presenting to executives, and thoughts on suffering.
Product Hive Presentation
I was thrilled to join with the rest of my product team at work to share a case study of our process operating within constraints.
💮 Promoting mental wellness
One of my most satisfying accomplishments lately was participating in a department meeting yesterday where we were able to spend half an hour discussing mental health. I wanted to pause and reflect on the journey to make that happen.
💮 Health meters presentation
As I have had my own experience with mental health over the last year or so, I have found that looking at my own health in a more holistic way to be extremely helpful.
🧪 UI-TDD with Xcode Part II
As I wrote about last month, I was able to speak at Cocoaheads on some work we have been doing with Xcode UI Testing. I am speaking again tonight at a different Cocoaheads group, which is exciting for me. I had created a sample project for my presentation last month, but lost the project when my computer died and had to get the logic board replaced. I have recreated the sample project, and am happy to share it here:
🧪 UI-TDD with Xcode
Last week I had the opportunity to present at our local Cocoaheads meetup. At work, I have been focused on testing more as of late, and have been working to get our UI tests in much better shape.